Sims 4 How to Upload Character to Pc Game From Xbox One

2009 video game

2009 video game

The Sims three
Sims3cover.jpg

2009–2010 box art

Programmer(s) Maxis Redwood Shores (PC/Mac)
EA Mobile (mobile)
Edge of Reality (consoles) [3]
Publisher(south) Electronic Arts
Producer(southward) JoAnna Lio Amos
Lyndsay Pearson
Designer(s) Ray Mazza
Matt Goss
Eric Holmberg-Weidler
Juan Custer
Sean Baity
Programmer(s) Darren Gyles
Artist(s) Morgan Godat
Author(s) Sean Baity
Composer(south) Steve Jablonsky[4]
Pieter A. Schlosser
Series The Sims
Platform(s) Microsoft Windows, macOS, Android, BlackBerry Bone, Windows Telephone, iOS, PlayStation 3, Xbox 360, Nintendo DS, Due north-Gage 2.0,[5] Wii, Nintendo 3DS[six]
Release

June 2, 2009

  • Windows, macOS
    • NA: June two, 2009
    • AU: June 4, 2009
    • EU: June 4, 2009
    • United kingdom of great britain and northern ireland: June five, 2009
    Mobile
    June 2, 2009
    Xbox 360, PlayStation iii, Nintendo DS
    • NA: October 26, 2010
    • EU: October 29, 2010
    • AU: November five, 2010[1]
    Wii
    • European union: November 12, 2010[2]
    • NA: November fifteen, 2010
    • AU: November xviii, 2010[ii]
    Nintendo 3DS
    • EU: March 25, 2011
    • NA: March 27, 2011
Genre(s) Social simulation
Mode(s) Single-player

The Sims 3 is a 2009 life simulation video game developed by the Redwood Shores studio of Maxis, and published past Electronic Arts. Part of The Sims series, it is the sequel to The Sims two. Information technology was released on June 2, 2009, for macOS, Microsoft Windows and smartphone versions. Console versions were released for PlayStation 3, Xbox 360, and Nintendo DS in October 2010 and a month later for Wii. The Windows Phone version was released on October xv, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of the platform's launch titles.[7]

The game follows the same premises as its predecessors The Sims and The Sims 2 and is based around a life simulation where the player controls the deportment and fates of its characters, the Sims, every bit well as their houses and neighbourhoods. The Sims iii expands on previous games in having an open up globe arrangement, where neighbourhoods are completely open for the sims to movement around without any loading screens. A new design tool is introduced, the Create-a-Style tool, which allows every object, clothing and hair to exist redesigned in any color, material or design pattern.

The Sims 3 was a commercial success, selling 1.4 million copies in its showtime week.[8] It received generally positive reviews from critics, with an 86/100 score from aggregator Metacritic indicating "by and large favorable" reviews.[9] The game has sold over ten million copies worldwide since its 2009 release, making it one of the all-time-selling PC games of all time.[10] The Sims 3 has additionally received eleven expansion packs and 9 stuff packs. A sequel, The Sims 4, was released in September 2014 for PC and in Nov 2017 for consoles to mixed reviews, largely due to the removal of the open world and Create-a-Style tool and lack of content.

Gameplay [edit]

As in previous games of the franchise, in The Sims 3 players control their own Sims' activities and relationships. The gameplay is open up-ended and does non have a defined goal. The sims alive in neighbourhoods, now being officially referred to as 'worlds', which can be customized, allowing the player to create their houses, community lots, and sims, although many of these come with the core game.

These worlds are now 'seamless', allowing all sims to move around freely without any loading screen in between lots, as happened in the previous games. Thus, the neighbourhood includes community lots which tin can be leisure lots (such as parks, gyms, and movie theatres) and job lots (town hall, hospital, businesses). Since the neighbourhood is open, the game includes the "Story Progression" mechanic, which allows all Sims in the neighborhood to autonomously continue their lives without the player ever controlling them. This helps to accelerate the story of the whole neighbourhood instead of only the agile playing units. Sims alive for a set duration of time that is adjustable by the player and advances through several life stages (baby, toddler, kid, teen, immature adult, developed, and elder). Sims tin can die of old age or they can die prematurely from causes such as burn down, starvation, drowning, and electrocution.

The primary world in the game is Sunset Valley (in the console version, the main world is Moonlight Bay), while an boosted globe called Riverview tin can be obtained for free. All expansion packs to appointment (except Generations and Seasons) have included a earth, and boosted worlds tin can be bought at The Sims iii Store for SimPoints. Additionally, Sunset Valley and a few of the other worlds available have some caste of connection to the storyline prepare up past The Sims and The Sims ii. In-game Sunset Valley is stated to be the same town as the default neighborhood in The Sims, and Pleasantview from The Sims 2, although set twenty five and fifty years earlier, respectively. Several pre-made characters from other Sims games appear throughout the Sims 3'south worlds, many of them in younger form.

Career opportunities similar working overtime or completing tasks can yield a pay raise, cash bonus, or relationship heave. Challenges occur randomly based on each Sim's lifestyle, like relationships, skills, and jobs. Skill opportunities are the requests past your sim's neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards.

The new Wishes reward system replaces the Wants and Fears organization in its predecessor The Sims 2. Fulfilling a Sim'due south wishes contributes to the Sim's Lifetime Happiness score, allowing players to purchase Lifetime Rewards for the cost of those Lifetime Happiness points.

The game introduces a big change in terms of customization with the "Create-a-Style" tool. In this manner, every object or piece of clothing in the game is completely customizable in terms of color (which can be picked from a color wheel), material (plastic, rock, fabric, wood...) or pattern pattern.

Create-a-Sim [edit]

The Sims 3 introduces many more character customization options than its predecessor The Sims 2. Similar the previous game, the role player can customize historic period, body build, skin color, hairstyles, habiliment and personality. A new life phase is included between adolescence and adulthood: young adulthood. This phase was introduced in The Sims 2 only during university period, but is at present the main life phase for the game. Boosted options were added in expansions and updates, such as tattoos, chest size, and muscle definition. The Sims 3 offers a wider range of skin tones than its predecessors, ranging from realistic light and dark skin tones to fantasy greenish and majestic colors.

The game builds upon a new personality system. Every bit opposed to previous games, where personalities consisted on sliders, and a limited set of personality points to distribute amidst them, The Sims 3 introduces a trait system: developed sims can have up to 5 personality traits to pick from a list. These traits can be mental, physical, social or influenced by lifestyle and jobs. The traits volition make up one's mind different actions the sims can make, too as behaviors and wishes.

Skills [edit]

The sims can larn skills from interacting with different objects. Skills amend gradually in 10 levels. Skill improvements are useful for achieving career goals, as well as unlocking new possibilities for those activities which require the skills, for instance, a loftier gardening level allows the sims to plant different rare seeds. The bones skills include Logic, Cooking, Painting, Gardening, Writing, Guitar, Athletic, Handiness, Charisma and Line-fishing. New skills were later added in expansion packs.

Careers [edit]

Many of the careers from The Sims 2 and The Sims are dorsum in The Sims 3. The careers in the core game are Business, Culinary, Criminal, Education, Journalism, Police Enforcement, Medical, Military, Music, Political, Science, and Professional Sports, as well as office-time jobs in the book shop, supermarket or spa, which can be achieved past both adults and teenagers. Each one of the jobs takes place in a community lot of the neighbourhood. Even so, these lots are only "rabbit-hole" buildings, with an external façade, but the actor cannot access them and is not able to see what happens inside. Thus, jobs are automatic in the game, even if the player will sometimes receive challenges and questions with different options to have more control over the sims' career operation. Advancing in a career still depends on mood and skills, just with the add-on that relationships with colleagues/boss and even certain goals that have to be fulfilled. Players can command if the sims "Piece of work Hard", "Have It Easy", "Suck Up To Boss", etc., thus affecting their operation. A new feature The Sims 3 offers is branching careers, which allows Sims to cull a certain path in their career (such equally a Sim in the Music career can eventually choose to specialize in Symphonic music or Rock). These branches are generally offered around level half dozen of a career, depending on which career the Sim is working.

The Ambitions expansion pack includes make new professions that are actually playable: Firefighter, Ghost Hunter, Investigator, Architectural Designer, and Stylist. Some of them take place in a playable community lot, such as Fire fighter or Stylist, while the others are freelance jobs. Players tin search for gigs in the neighbourhood and really accomplish them. For example, an Architectural Designer can visit other sims' houses and redecorate them in exchange for money and career operation.

Sims are also able to make a living at home through their skills such as selling their own paintings, writing novels, playing guitar for tips, or growing fruit and vegetables. Sims can too buy out businesses and receive a percent of the profits they earn.

Build/Buy modes [edit]

As in previous games, a build/buy tool is included to pattern houses and customs lots. The 2 modes retain most of the main key tools from the previous games.

Build mode is used to add walls, paint them, add stairs, doors and windows, lay down flooring, create foundations, basements, pools and ponds. Some expansion packs add together extra build mode features such as terrain design. Players cannot build or identify objects outside the limits of the lot.

In Buy mode, the role player can purchase and place downwards new objects, such as appliances, electronics, article of furniture and vehicles. Purchase manner largely focuses on providing objects that are useful or necessary for the sims, allowing them to build skills, provide some sort of utility, or purely to act as house ornament. The descriptions of many of the objects available for purchase in the game involve humor, sarcasm, insults towards the actor, and wit, and serves as comic relief in the game.

The build and buy modes have received their own makeover. The modes maintain the grid building organization from the previous game, however, this grid is more flexible now, assuasive the objects to exist laid downwards in the middle of the tiles or without whatever grid assist at all. A blueprint manner is added in further expansions, where pre-designed rooms are available to lay down as-is. The Create-a-Mode tool can besides be applied to redesign every single article of furniture or edifice, changing to any colour, textile or design design.

Create-a-World [edit]

On October 29, 2009, Electronic Arts announced "Create-a-World" (CAW), which is a game world editor that allows players to create their own custom cities from scratch for employ within the game. Players tin can customize lots, cull terrain patterns and add roads, vegetation and neighborhood accents (such as water towers and lighthouses). CAW also allows players to import designs from PNG files for use in their worlds. Users can upload their worlds to The Sims 3 Exchange for download by other players. The editor tool is offered to players equally a split up download, and was released on December xvi, 2009, every bit a beta version. EA will offer technical back up and updates. Players are able to share their neighborhoods as with other content. The Create-a-World tool is available for Windows-based PCs.[11]

Family unit [edit]

Every bit this game is a life simulation, sims can have families. You can create a family unit in Create-a-Sim and edit their relationships, or you tin can manually see different sims and have children.

Immature adults and adults can try for a infant. At that place is no "Endeavour for Baby" option for any younger or older sims. The only exception is senior males - they can try for a baby with a female of any historic period, though conception tin can exist significantly harder. In lodge to try for a baby, ii sims of the opposite gender must have a relationship of "Romantic Interest" or college. A lullaby-similar melody will play if the sim is significant, although sometimes it may not play.

Sims will become the Nauseous moodlet if they are significant, and these symptoms will persist for about i sim twenty-four hour period until they discover they are meaning and will alter into default pregnancy clothes. From at present on until after birth, the sim will not be able to wear their usual clothes. Some pregnancy symptoms sims can experience are: Nausea, backache, reduced or increased appetite and inability to partake in sure deportment or exercise.

When the sim goes into labour, they tin can either deliver the baby at hospital or accept a dwelling nativity. About sims go to hospital by default, but this action can be cancelled. Kids and baby interior can be bought in purchase mode. Babies require a lot of attention and intendance, and can get whisked away by social services if it is not given to them - along with toddlers, kids and teenagers. Babysitters can be hired to back-trail children if their parents are busy.

Development [edit]

Electronic Arts appear The Sims 3 on March xix, 2008.[12] On January 15, 2009, Maxis invited "some of the best" custom content creators to their campus at Redwood Shores where they were hosting a Creator'due south Camp. Creators accept been invited to spend the calendar week exploring and creating content like Sims, houses and customized content. The Creators' work was used to pre-populate The Sims 3 Exchange.

On May 8, 2009, Maxis announced that The Sims 3 had gone gold pregnant that the game had finished beta testing stage and was off for manufacturing ahead of its June 2009 release. On May 15, 2009, Maxis released several online interactive teaser experiences on The Sims three Website, including 'SimFriend', which allows users to choose a virtual Sim Friend who would email them throughout the day. 'SimSocial', which allows users to create their own Sim online, and take an adventure with them. 'SimSidekick', which allows users to surf the web with a sim. Two weeks before the game was scheduled to be released, an unauthorized copy of the digital distribution version of the game leaked onto the Internet.[xiii] Maxis afterward commented the leak was a "buggy, pre-final" version. Maxis claims that more than half of the game is missing and is susceptible to crashes or worse.[14] Reportedly, the title has seen higher copyright infringement rates than that of the most torrented game of 2008, Spore, also developed by Maxis.[15]

Maxis relied on user feedback from previous games.[16] In order to create the animations in the game, so they look conceivable just goofy, they shot existent life references of people doing tasks in outrageous ways until satisfied with the event.[17]

Each character in the game was specifically created past the developers to have their own life story, wishes, dreams, and personalities. The developers spend a lot of time trying to get the world to experience seamless and the characters to feel real.[18] [xix]

Marketing [edit]

On October 31, 2008, two teaser trailers were released by Electronic Arts featuring a comical view on the 2008 presidential election in the U.s.. Candidates John McCain and Barack Obama were included forth with respective running mates Sarah Palin and Joe Biden.[xx] [21]

In Apr 2009, Electronic Arts began to post billboards in many areas in advert for the game. Many of the billboards covered skyscrapers in densely populated areas, most notably Times Foursquare in New York City.[22] The costs of these billboards was estimated to be $x million a month.

On March 23, 2009, The Sims three was threaded throughout the storyline of an episode of One Tree Hill.[23]

On April 19, 2009, Target released a promotional disc of The Sims 3 that features a Ladytron ring affiche, The Sims three theme song music download, and a $5 off coupon. The master menu includes screensaver downloads, videos, Create-a-Sim, Create-A-Firm, and much more. There is no actual gameplay involved, just it describes what playing feels like.

On July fourteen, 2010, Ford began a promotion at The Sims 3 Shop by allowing players to download their newest motorcar at the fourth dimension, the Ford Fiesta Mark 7.[24] The automobile also came with a collection of street signs. On October 27, 2010, the download was updated to include the Fiesta Hatchback.[25] The 2012 Ford Focus was made available to download on June eight, 2011.[26] The motorcar included one male Ford T-shirt, 1 female person Ford T-shirt, a stereo, and a set of neon lights, all for use in-game. The Focus pack was available to download on Mac, PC, Xbox, and PlayStation platforms.

In 2012, EA partnered with American singer Katy Perry to promote The Sims 3. As part of the promotion, a special Katy Perry Collector's Edition of the Showtime expansion pack was released, as well as a Katy Perry'due south Sweet Treats stuff pack.[27] [28] Both packs incorporate concept elements from Perry's tertiary studio anthology Teenage Dream (2010), with the latter including a Simlish rendition of the album'southward 5th single, "Final Friday Nighttime (T.G.I.F.)", in the in-game radio.[29]

Audio [edit]

Music for The Sims 3 was composed by Steve Jablonsky. Scores were recorded with the Hollywood Studio Symphony at Newman Scoring Stage at 20th Century Fox.[thirty] Music for the game's stereo and guitar objects was produced by others, including Ladytron, Darrell Brown, Rebeca Mauleon, and Peppino D'Agostino. Additional music was produced by APM Music.[31] Two soundtracks have been released for The Sims 3 base of operations game, The Sims three Soundtrack and The Sims 3 – Stereo Jams. The soundtrack includes theme music and the Stereo Jams album includes music from stereos in game. All songs on Stereo Jams are in Simlish.

Several musical artists partnered with EA to perform some of their songs in the language of Sims, Simlish. Artists take ranged from Katy Perry, Lady Antebellum, Flaming Lips, Damien Marley, Depeche Style, Nelly Furtado, and Flo Rida.[32]

Release [edit]

On February 3, 2009, it was announced that the release date of The Sims 3 would be delayed from February 20, 2009, to June 2, 2009, in the US, and June 5, 2009, in the Britain.[33]

EA Singapore launched The Sims iii with a large launch party[34] which was held on June 2, 2009, at the Bugis+ shopping mall in Singapore. At the outcome, The Sims 3 T-shirts were available for purchase. In Sydney, Australia on June 4, 2009, a fashion upshot to prove off the freedom and self-expression in The Sims 3 was held past Electronic Arts Commonwealth of australia, and included a performance by Jessica Mauboy.[35]

The game was released equally both a standard edition and a Collector'due south Edition. Both the Collector's Edition and the standard edition of the game comes with a coupon for 1000 Sim Points to spend at The Sims three Store.[36] The standard edition contains the first release of the core game, while the Collector'due south Edition includes the Sims 3 cadre game, a 2GB The Sims Plumbob USB flash drive (preloaded with wallpapers and screensavers of the game, and the main theme as an MP3 file) with matching Green Carabiner, an exclusive European-styled Sports Car download, a Prima Tips and Hints Guide (non the actual Sims 3 Prima Guide), and Plumbob stickers. Those that pre-ordered the game besides got a Vintage Sports Car download, The Sims 3 Neighborhood Affiche, and a quick first reference guide.[37] A preview CD with more information about The Sims 3, such as music samples, family unit descriptions, and career data, was as well released.[38]

When the game was released on June ii, 2009, information technology featured both versions for Microsoft Windows and macOS on the aforementioned disc, unlike the previous games in The Sims serial, which were ported to Mac past Aspyr and released several months after later the initial release date. The Mac version was created with the assist of Transgaming, Inc., who licensed Cider to developers in lodge to make their games Mac compatible by emulating Windows APIs. Notwithstanding, playing the game on Mac often results in poorer performance than in Windows, specially on higher-end systems. As it is a 32-bit awarding, information technology is not compatible with macOS Catalina or later. On October ii, 2019, Maxis announced that they would release an updated 64-flake version of the game, titled The Sims iii (64-Chip & Metallic), with compatibility for macOS Catalina or later on.[39] Players who register the game on Origin would get the new version for free.[39] The Sims 3 (64-Fleck & Metallic) was released on October 28, 2020.[39]

Ports [edit]

Smartphone [edit]

A player editing a Sim in Create-a-Sim (smartphone version)

A now discontinued version of The Sims 3 was released on iOS, Android, Bada, Symbian, BlackBerry OS and Windows Telephone on June 2, 2009. The iPhone game works similar to that of the PC version. In Create-a-Sim, instead of Lifetime Wishes, at that place are personas. Personas decide which lifetime wishes your sim will accept, equally a persona is the largest factor in a Sim'southward personality. Sims start out with a small-scale house. The house can be expanded every five sim days if the role player can afford it.[xl] In that location are four careers in the town: biological science, politics, business, and culinary. As in the PC version, Sims can also larn skills. There are nearly 75 wishes in the game.[41] When all of them are fulfilled, Sims unlock the criminal career and have the power to purchase a car. In some events, such equally appliances breaking downward, the player must play a minigame to solve or do the action. The game was updated on November thirty, 2010, to add support for the Retina display of newer devices.

A standalone expansion pack for the iOS version, Globe Adventures, was released on Apr 2, 2010. Globe Adventures adds tombs, new challenges, personas, and careers, new places to explore (Arab republic of egypt, Mainland china and French republic), clothes and new furniture. A 2d standalone expansion pack, Ambitions, was released on September 16, 2010.[42] Ambitions added new skills (firefighting, painting, parenting and sports), new community buildings, and the ability to take children. On November 6, 2009, EA announced the release of a vampire theme pack for the iPhone. The pack included Live it or Vesture it Sets with Vampires and Werewolves, Castle and Campus Life themes. "Live it" sets contain auto, furniture, decoration, wallpaper, and flooring.[43] "Habiliment it" sets contain clothing, new CAS options, and pilus styles.

Console [edit]

The Sims iii was released to game consoles on October 26, 2010, for PlayStation 3, Xbox 360, and Nintendo DS. It was after released for Wii on Nov 15, 2010 and Nintendo 3DS on March 25, 2011.[44]

The game allows the histrion to take on upward to three friends in the Life Moments Game on the Wii, upload and download content on Xbox Live and PlayStation Network, including effects, houses, and player creations or feel a total life simulation on a handheld with Nintendo DS. Reviews for the game ranged from average to moderately positive. Sims tin age and dice, but life cycles tin be disabled optionally equally well.[45] The Sims iii features a new Karma system (like to the influence system in The Sims ii).[44] Sims can collaborate with child Sims effectually the neighborhood, or accept children of their own.[46] Unlike the PC version of the game, the console versions have loading times when moving from one surface area to some other, and when accessing build/buy modes.[47]

The PlayStation 3 and Xbox 360 versions received generally positive reviews. On Metacritic, it holds an average score of 77 and 76 out of 100 on the PS3 and Xbox 360 versions, respectively.[48] [49] Game Informer gave the 360 and PS3 versions a 9/x, praising the new Karma system and The Exchange. GameSpot gave the game a 7/10, noting that "the game lacks fluidity, but is fun in its ain right."[fifty] In a positive review, IGN praised the game for its controls on consoles, simply said they were disappointed by the fact that in that location is only one town in the game, every bit well every bit bugs, including a glitch where the game will not save once a certain calendar week has been reached. The Wii version received mixed reviews and was criticized by reviewers and players for poor performance and glitches, due to the weaker Wii hardware.[51]

Expansions, add together-ons, and editions [edit]

Expansion packs [edit]

Name Release date Includes Life State New Careers
World Adventures
  • NA: Nov 17, 2009
  • Eu: November 19, 2009
  • AU: November 20, 2009
Additions: New traits, items, wear.

Features: quests, tomb exploration at three new destinations, photography, new build functions including the basement tool, nectar, fireworks, shops, vacation homes.

New vacation worlds: Champs Les Sims (France), Al Simhara (Egypt), Shang Simla (Red china)

Mummy None
Ambitions
  • NA: June 1, 2010
  • EU: June 3, 2010
Additions: New careers, skills, traits, and items.

Features: command inside piece of work (professions and selected careers), laundry, tattoo system, skill-based self-employment.

New world: Twinbrook

SimBot (Robot) Architectural Designer, Educational activity, Firefighter, Ghost Hunter, Medical, Investigator, Stylist, Self-Employed
Late Night
  • NA: October 26, 2010
  • Eu: October 28, 2010
Additions: New careers, skills, traits, clothes and accessories, furniture, and cars.

Features: bars, night clubs, penthouse suites, hot tubs, subway portholes, elevators, breast and muscle definition sliders, Group, Ring, Butler, zodiac signs, new swimming pool design tools, superlative adjustment for wall objects, fountain tool.

New world: Bridgeport

Vampire Film, Ring Member
Generations
  • NA: May 31, 2011
  • European union: June 2, 2011
Additions: New playground equipment, mid-life crisis, new interactions, new traits, and new profession.

Features: Pranks, torso pilus for males, new types of celebrations (i.e. birthday/teen/bachelor parties, weddings, slumber), memories, graduation ceremonies, prom, imaginative play, potions, spiral staircases, h2o slides, boarding schools, pillow fights, strollers, canes for elders.

Imaginary Friend Daycare
Pets
  • NA: Oct 18, 2011
  • EU: Oct twenty, 2011
Ii editions: Regular and "Limited Edition"

Additions: New pets, new animal and sim traits, Create-A-Pet, new lifetime wishes and rewards, new interactions, new items, new venues and community locations, new pet and sim skills.

Features: Controllable animals (cats, dogs, horses) and not-playable creatures (see NPC department), pet contests.

New world: Appaloosa Plains

Cat, Canis familiaris, Horse, Unicorn Equestrian
Showtime
  • NA: March 6, 2012
  • EU: March 8, 2012
Three editions: Regular, "Limited Edition" and "Katy Perry Collector's Edition."

Additions: New stage performance careers (vocalist, acrobat, magician), new objects (pool table, golfing), new sim traits/lifetime wishes; Katy Perry just: downloadable phase venue, fruit-themed clothing, items, and phase props.

Features: Social features, stage decoration, singing, gigs, new 'Accomplishment System', Simport which allows importing and exporting of glory Sims.

New earth: Starlight Shores

Genie Singer, Acrobat, Magician
Supernatural
  • NA: September 4, 2012
  • Eu: September 6, 2012
3 editions: Regular, "Limited Edition" and "Origin Decor Edition"

Additions: New items (alchemy station, rocking chair), new clothing options including wings, new traits.

Features: Supernatural life states including witches, werewolves, fairies, vampires, and zombies; creation of supernatural Sims direct in Create-a-Sim.

New earth: Moonlight Falls

Vampire, Witch, Werewolf, Zombie, Fairy Fortune Teller
Seasons
  • NA: Nov 13, 2012
  • EU: November 15, 2012
3 editions: Regular, "Limited Edition" and "Origin Sectional Play a joke on or Treat Costume Pack Edition"

Additions: New skills (soccer/snowboard), new traits, seasonal celebrations.

Features: Atmospheric condition, seasons, new outerwear wear category, new festivals & holidays, swimming in the sea.

Alien Examination Subject (Aliens Only)
Academy Life
  • NA: March v, 2013
  • Eu: March 7, 2013
Three editions: Regular, "Limited Edition" and "Origin Sectional Pre-Order Edition"

Additions: New skills (Bowling, Science, Photography, Social Networking & Street Arts), new traits, social groups, college sub-neighborhood, a smart phone, a new academy earth you lot enter when y'all enroll, and weather.

New university earth: Sims Academy

PlantSim Art Appraiser, Sports Amanuensis, Video Game Programmer
Island Paradise[52]
  • NA: June 25, 2013
  • EU: June 27, 2013
Three editions: Regular, "Limited Edition" and "Origin Sectional Pre-Order Edition"

Additions & Features: Houseboats, resort management, island discovery, new modes of transportation on water (e.chiliad. boating, water skiing, windsurfing).

New earth: Isla Paradiso

Mermaid Lifeguard, Resort Managing director, Scuba Diver
Into the Future[53] [54]
  • NA: October 22, 2013
  • EU: October 24, 2013
Two editions: Regular and "Limited Edition"

Additions & Features: Traveling to the future

New futurity world: Haven Landing

Plumbot (Robot) Plumbot Dealer, Astronomer, Plumbot Trainer

Stuff packs [edit]

Stuff Packs only include new items e.g. furniture, clothing, hairstyles. They practise not add any new functionality to the game. Stuff Packs are uniform with both Windows and macOS as with the main game and expansion packs.

Proper noun Release engagement Includes
High-End Loft Stuff
  • NA: February 2, 2010
  • Eu: February 4, 2010
High-stop furnishings, mainly technology such every bit televisions, video game consoles, and computers, every bit well as postmodern designs of bookshelves, tables, and chairs. Iii items from The Sims and The Sims ii were reintroduced to celebrate the 10th ceremony of The Sims series. Alternatively titled "Pattern and Loftier-Tech Stuff".
Fast Lane Stuff
  • NA: September seven, 2010
  • EU: September nine, 2010
Four all‐new styles of fashions, furnishings, and vehicles: Racing, Intrigue, Rockabilly, and Archetype Luxury.
Outdoor Living Stuff
  • NA: February one, 2011
  • Eu: Feb 3, 2011
Wear, furnishings, and items centered on patio activities in 2 new styles: "Garden Terrace" features elegant wrought-iron pieces, while "Dusk on the Veranda" embraces the warmth of outdoors.
Town Life Stuff
  • NA: July 26, 2011
  • EU: July 28, 2011
New casual outfits, hairstyles, and items. Features newly redesigned venues such as a school, cafe, and grocery store; also equally new community lots including a gym, park, laundromat, and library.
Master Suite Stuff
  • NA: January 24, 2012
  • EU: January 26, 2012
Luxurious bedroom and bathroom décor centered on romance and relaxation. New gimmicky furnishings and intimate apparel themed for creating romantic master suites.
Katy Perry's Sweet Treats
  • NA: June 5, 2012
  • Eu: June 7, 2012
New candy-themed décor, items, outfits, hairstyles, and customs lots. Features a Simlish version of Katy Perry's vocal "Last Friday Nighttime (T.G.I.F.)".
Diesel Stuff
  • NA: July 10, 2012
  • EU: July 12, 2012
New clothing and décor from Diesel fuel.
70s, 80s, & 90s Stuff
  • NA: January 22, 2013
  • EU: January 24, 2013
Outfits, hairstyles and items modeled on that of the 1970s, 1980s and 1990s.
Movie Stuff
  • NA: September ten, 2013
  • Eu: September 12, 2013
Clothing and décor inspired from iconic movie themes and settings.

Editions [edit]

Proper noun Release date Includes
The Sims iii [55]
  • NA: June 2, 2009
  • EU: June 4, 2009
Core game on DVD.
The Sims 3 Collector'due south Edition [56]
  • NA: June 2, 2009
  • EU: June 4, 2009
Core game on DVD, a Sims 3 plumbob-styled 2GB USB flash drive and an exclusive download of in-game European styled sports car.
The Sims 3 Holiday Collector's Edition
  • European union: December 3, 2009
Cadre game on DVD, The Sims three Christmas theme song, 6 Christmas-themed in-game items, Sims 3 Christmas-themed wallpaper and exclusive download of in-game European styled sports car.
The Sims 3 Commemorative Edition
  • EU: June iv, 2010
Core game on DVD, 48-page hardback volume, wall affiche, sketch book of artwork and access to additional in-game items.
The Sims 3 Deluxe [57]
  • NA: September 28, 2010
Core game and The Sims 3: Ambitions.
The Sims 3 Starter Pack [58] [59]
  • NA: May 14, 2013
  • EU: May 16, 2013
Core game, The Sims 3: Late Nighttime, The Sims three: Loftier End Loft Stuff and additional downloadable content.

Reception [edit]

EA reported that in its first week, The Sims 3 sold 1.four million copies. Co-ordinate to EA, this was the most successful PC game launch the company had had to date.[lxx] Co-ordinate to retail data trackers Gfk Australia, The Sims 3 has been the top selling game in Australia from release until June 30, 2009.[71] Response from critics and gamers alike were generally favorable, with Metacritic calculating a score of 86/100 based on 75 reviews.[ix] PC Gamer awarded The Sims 3 a 92% and an Editor's Choice badge, calling it "The all-time Sims game all the same".[72] IGN PC awarded The Sims 3 an 8.9/10, stating:

This is but a better playing Sims experience, and once y'all feel the freedom to hitting the boondocks without hit a load screen you'll exist hard-pressed to go back to any of the before games. Blowing upward the size of the game was certainly a take a chance, merely information technology was a sensible and overdue 1, and kudos to EA for recognizing that the decade-old formula needed some growth. And while at that place's still plenty of room for more than innovation, we'll settle for The Sims 3 for at present. It delivers a solid foundation for what should exist many more years of Sims sales dominance.

IGN[68]

GameSpot awarded The Sims iii a score of 9.0/10, the review praised the game: "The latest Sims game is also the greatest, striking a terrific balance between the fresh and the familiar."[65]

The game was ranked #91 in IGN's "Top 100 Modern Games".[73] In a special edition of Edge mag list their 100 top videogames of all-fourth dimension, The Sims 3 was number 89 on the list.[74]

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External links [edit]

feuersteinthemarly.blogspot.com

Source: https://en.wikipedia.org/wiki/The_Sims_3

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